Meet Beamable Network — The DePIN Built on Real Revenue 💰

You don’t need 3,000 hours in Counter Strike to know that games don’t just run.
Games are updated, balanced, scaled (often in real time) and all of that happens behind the scenes by infrastructure making it all possible.
And for over 80 live games and 1.5 million players, that infrastructure is Beamable.
You won’t see it on loading screens, nor is it part of a game’s trailer, but for thousands of developers, Beamable handles everything from live content and player data to server logic and economy tuning — so devs can focus on gameplay, not DevOps.
And now, it’s about to open that infrastructure to the world.
With the launch of Beamable Network, this proven infrastructure is becoming a DePIN. Contributors (AKA, you and I!) will be able to help power that same backend by sharing compute, bandwidth, and storage… and earn from real usage in return.
(You’d be lying if you said that doesn’t sound like a win.)
What’s even more compelling is that Beamable doesn’t force developers to “go Web3.” They can use Web3 tools when they want to without changing their business model or disrupting the player experience.
That’s why Beamable’s powering Web3-native hits like Mythical, Wildcard, and Project O / Koin, alongside studios that operate fully in Web2.
In a space full of early-stage experiments, this is something rare:
A DePIN you can contribute to — and earn from — that already works.
What is Beamable?
From what we’ve gathered, Beamable actually started because of a question:
Why is building online games still so hard?
Jon Radoff, Beamable’s founder and CEO, has been immersed in online gaming since the early days. In 1991, he co-created Legends of Future Past, one of the first commercial MMORPGs. Later, he led the development of Game of Thrones Ascent and Star Trek Timelines — narrative-rich games on social and mobile platforms.
Through these experiences, Radoff recognized a recurring challenge: studios were repeatedly building the same backend infrastructure, which took away time and resources from actual game development.
So, instead of creating another game, he decided to go Giga Chad on us and build the infrastructure to support them all.

So what is Beamable? Beamable was born to eliminate the friction between game design and deployment, allowing studios to focus on crafting engaging player experiences rather than wrestling with backend complexities.
Together with CTO Ali El Rhermoul, COO Trapper Markez, and a team of seasoned engineers, they developed a full-stack backend platform featuring:
- Unity and Unreal integration
- Real-time LiveOps tools
- Drag-and-drop economy systems
- Scalable architecture ready for millions of players
Beamable quickly found its niche. Today, it supports over 1.5 million players and more than 6,000 developers.
But the team didn’t build this to keep it to themselves.
They’ve seen firsthand how much invisible work goes into scaling great games — and how few studios have the resources to do it well. They’re opening up the backend not just to grow Beamable, but to let anyone share in its momentum.
No speculation or maybe someday’s. Just real infrastructure, built for real games, now scaling beyond a single team.
Beamable didn’t start as a network idea; it started as a tool built by game devs — for game devs — and now, it’s evolving through the community that made it work.
Beamable VS Beamable Network

Okay, so quick clarification: there’s Beamable but also Beamable Network. What’s the difference?
You can think of it this way:
Beamable is the platform. It’s the backend-as-a-service that developers are already using right now to launch live games, manage economies, ship updates, and handle player data.
While Beamable Network is the evolution of that same infrastructure, but decentralized.
It’s the part where this already-proven system becomes a DePIN, so people like us can run nodes, supply resources like compute and bandwidth, and earn from the same demand that’s already generating revenue today.
This isn’t a fork. Nor is it Beamable 2.0.
The Network is Beamable opening up the infrastructure layer to be community-powered — not because they need users, but because they already have them.
Let’s be honest here: most DePINs are racing to onboard developers and figure out demand later.
But Beamable flipped that. The demand came first.
Now they’re just building the network around it.
Web3 When You Want It, Web2 When You Don’t
Most studios don’t want to go “full Web3.”
Not because they don’t believe in it, but because requiring players to set up wallets, buy tokens, and sign every transaction with a seed phrase is a great way to watch your user funnel collapse.

Beamable gets that. That’s why they designed their infrastructure to support Web3 features without requiring Web3 onboarding.
You can launch your game using traditional Web2 monetization — like in-app purchases, fiat payments, and email logins — and still tap into tokenized economies, NFTs, and smart contract logic whenever you’re ready.
No wallet requirement. No blockchain expertise needed. Just a switch you flip when it fits.
Behind the scenes, Beamable supports multi-chain infrastructure across Solana, Polygon, Sui, Theta, and even Bitcoin. These integrations are already being used by some of the biggest Web3-native titles on the market:
- Mythical Games, a studio building blockchain games with real player-owned assets.
- Wildcard, a genre-blending PvP card battler that’s innovating on player metas.
- Project O, a competitive trading card game from Koin Games that rewards sharp strategies.
But the key advantage isn’t just who’s building on Beamable — it’s why they’re building here.
Most “Web3-ready” platforms are Web3-only. They expect developers to commit to on-chain logic from the beginning. Beamable flips that script, supporting both Web2 and Web3 without compromise — giving developers full control over player onboarding, monetization, and platform compatibility.
This unlocks a much larger addressable market.
Studios can build for iOS and Android. For Steam and console. For crypto-native users and everyday mobile players, all on the same backend.
And for the Beamable Network, it means contributors aren’t supporting some hypothetical future network — they’re powering infrastructure already used across two of gaming’s biggest markets.
Beamable’s Infrastructure Suite
When you hear “game infrastructure,” it’s easy to imagine a vague blob of servers and code holding everything together.
But Beamable isn’t just selling raw compute. It’s offering the full toolkit — stuff that makes a live game work and make money in real time.
Here’s a quick snapshot of what that actually includes:
At the heart of this system is the Unity SDK 2.0, which allows developers to quickly build online features like multiplayer matchmaking, in-game shops, and cloud-synced player data, all without needing to write their own server code. Beamable also supports Unreal Engine, making it accessible to teams building across PC, mobile, and console.
Through the LiveOps Portal, studios can manage in-game events, update economies in real-time, and analyze player behavior with no code deployment required. This kind of real-time control is what turns a good live service game into a great one.
For Web3 integration, Beamable offers an SDK for the Mythos Chain, supporting native tokens and decentralized assets. Developers can implement tokenized economies and NFT-based features with minimal friction, while still serving players who want a Web2 experience.
And yes, all of this scales.
We’re talking billions of API calls per month, distributed across 80+ live games — some Web2, some Web3, all real.
Beamable is not just feature-rich. It’s battle-tested.
How can I earn through Beamable Network?
You don’t need to be a game developer to be part of Beamable Network.
You just need to show up early.
Whether you’re a DePIN enthusiast or just crypto-curious, Beamable’s been building a clear path for participation for a while now, open for everyone:
🎯 Q2 2025: the community airdrop campaign
Beamable’s first major on-chain milestone will be its community airdrop. Scheduled for Q2 2025, the airdrop will reward early community members and contributors — especially those active in the Beamable Hub.

To join, users should play on the Beamable Hub, a gamified community dashboard where you can:
- Complete quests and challenges
- Participate in referrals and content creation
- Earn $BMB credits, which track your contribution level
While $BMB credits are not the actual token (yet), they help signal who’s been active — and who might qualify for early token allocations once the TGE (Token Generation Event) happens in Q3
🖥️ Q4 2025: node sales launch
The true earning potential begins with the launch of node licenses. These licenses will allow participants to contribute computing power, storage, or bandwidth to the Beamable Network.
In return, node operators will:
- Earn token-based rewards tied to real API usage
- Power infrastructure already used by live games (not speculative apps)
- Get early access to ecosystem perks, partner drops, and experimental tools
The opportunity is simple: contribute to infrastructure that’s already generating revenue — and share in that upside.
The Network Is Already Live. Are You?
Beamable isn’t promising to disrupt gaming infrastructure. Because it already is.

80+ live games. 1.5 million players. Top-10 DePIN revenue traction. And this is BEFORE launching a single node — it’s one of the rare projects built on proof, not just potential.
So if you’ve been waiting for a DePIN with actual demand, clear ways to earn, and a real roadmap?
You’re looking at it.